Steve+Piazza

=INNOVATIVE IDEAS:= =ELA Noodle Tools= This is something that is not limited to ELA usage, but it's a place to start because of its common association. Noodle Tools is a site that helps students with the research process. It emphasizes the steps in the process and provides valuable information on citation formats. http://www.noodletools.com/This This would be an excellent place for teachers and Library Media Specialists to begin collaboration activities.

**Tapped In**
I like this site because it has something for everybody. It is place where teachers and support staff and can join scheduled online sessions of interest and participate in discussions with colleagues. These sessions are a great way for participants to share ideas regarding technology integration. It's also a place where teachers can create class groups so that their students can log in and hold discussions. It even helps that there is no cost to join. http://tappedin.org/tappedin/

My Pop Studio
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This site was created by a team of media professionals and researchers from Temple University. Their purpose was to create an online community where girls can think critically about the media they enjoy, and share their ideas others. It even allows them to create their own pop star and music, as well as edit video clips. It is appropriate for girls roughly 9-14. I see this as a great way to develop interdisciplinary projects using the media as a focal point. http://www.mypopstudio.com/

=PRODUCT PLACE=

I really liked Lynda.com (http://lynda.com/). This subscription site has video tutorials on almost any popular application you can think of. This is a great way for students and educators to learn at their own pace.

=CONCEPT CORNER=

I have to say that though it's not a new concept to me, I was most impressed by all the attention given to Second Life. It has many implications for Professional Development, as well as ways to hook students into learning.

=A NEW CCSD=

We need to get students involved in real life issues, and then teach them how to invent resources to help resolve them. Students need to be developing, designing, programming, and marketing.